Click the images for a larger view
3D Artist, Character Modeller, Animator. Portfolio of personal work and works in progress.
24/10/2010
23/10/2010
20/10/2010
2D and 3D Sprint Cycle Test Animations
2D Rotoscoped Sprint Cycle
I created this 2D animation using rotoscoping. I took a slow motion video of an athlete sprinting and found 5 or 6 key points within the motion, I then drew over these as separate frames in flash and spaced them out to experiment with different timing.
Although it is a very simple animation, I feel it was successful as a test as it allowed me to determine if I would use this method for my final animation. With this method, every frame needs to be drawn, which is a very time consuming process and would make it harder to go back and edit the animation.
3D Sprint Cycle
I created a simple 3D sprint cycle using the same slow motion video I used for the 2D rotoscope.
I used the biped and animated the limbs individually using the video as reference.
I feel this is a much better method to be used for my final animation for a number of reasons. Firstly, the biped is made up of solid shapes and has realistic human proportions. This means the figure will always be a good representation of the human figure throughout the animation. Also, using a model in 3D space allows the animation to be viewed from different angles throughout the animation process. The camera angle can be modified as much as desired after the animation has been created in order to experiment with the staging. This method is also a lot easier to edit.
For these reasons, it seems 3D would be the best method for me to create my final animation.
I created this 2D animation using rotoscoping. I took a slow motion video of an athlete sprinting and found 5 or 6 key points within the motion, I then drew over these as separate frames in flash and spaced them out to experiment with different timing.
Although it is a very simple animation, I feel it was successful as a test as it allowed me to determine if I would use this method for my final animation. With this method, every frame needs to be drawn, which is a very time consuming process and would make it harder to go back and edit the animation.
3D Sprint Cycle
I created a simple 3D sprint cycle using the same slow motion video I used for the 2D rotoscope.
I used the biped and animated the limbs individually using the video as reference.
I feel this is a much better method to be used for my final animation for a number of reasons. Firstly, the biped is made up of solid shapes and has realistic human proportions. This means the figure will always be a good representation of the human figure throughout the animation. Also, using a model in 3D space allows the animation to be viewed from different angles throughout the animation process. The camera angle can be modified as much as desired after the animation has been created in order to experiment with the staging. This method is also a lot easier to edit.
For these reasons, it seems 3D would be the best method for me to create my final animation.
Labels:
Animation Practice
13/10/2010
Subscribe to:
Posts (Atom)