01/03/2011

Main Character - Base Sculpt

After the rough base model was created in 3Ds Max it was taken into zbrush so the basic underlying forms could be sculpted and proportions altered, allowing clothing to be created on top with deforming the underlying structure of the model.

Some subtle muscle definition and bones were sculpted to mark out the basic features, to help with placing the clothing elements and later the edge loops in the topology.



Parts of this will be masked and extracted to create basic clothing elements as separate subtools, which will then allow them to be individually sculpted to add detail .