18/04/2011

Main Character - Progress Update

There has been a lack of posts on my part since the completion of my high polygon sculpt. I have been spending time retopologising and unwrapping the character to prepare for texturing. With these stages complete I am now ready to create texture maps and rig the character for animation.

This stage of the process seems to be taking a lot longer than I would have liked, mainly as I have been taking extra care to research and test different techniques to ensure the best results possible, particularly concerning the topology and managing the separate elements of the character when baking the textures.

My aim now is to get the character rigged as soon as possible so the basic animations can be blocked out. This can be done before the textures are finished but I would at least like to have the ambient occlusion and normal maps applied to the character before the animation stage.

I will post updates shortly showing the low res character's topology and the character with the normal map and possibly basic diffuse textures applied.