Began adding detail to the diffuse texture today as we will soon be close to the rendering stages and this needs to be completed.
This is how the diffuse texture is looking on the face at the moment, though it will likely go through a lot of changes before it is completed. For example, I am looking to add an element of dirt/griminess which will also carry through to his clothing to make him fit his environment more convincingly.
Any feedback and suggestions will be appreciated :)