Some overlayed elements of the mesh proved rather difficult, such as the shoulder leather, the belts and the leg armour. To overcome this I hid all overlayed elements and rigged the main mesh, I then unhid the elements one by one and rigged them as well as possible.
Rigging is not necessarily my strongest skill, and this has not been without it's challenges but I have given it my best attempt and I'm rather pleased with the results.
Here are some of the poses I was using throughout the rigging process as a means of easily seeing how well each area was deforming.



At the moment Crowe has a basic temporary diffuse texture applied, but this will be replaced with a more detailed one at a later date. At this stage however, we are running very late so our main priority is to get started on the animation.