The character is starting to come to life now, and I'm enjoying getting lost in the creative sculpting process again. Blogging the creation process helps to see the progress and motivates me to continue working on the character. The shoes are the main thing left to complete, but the other elements will probably have finer details added or changes made to them.
3D Artist, Character Modeller, Animator. Portfolio of personal work and works in progress.
03/07/2011
Stylised Self Portrait Character Update
Labels:
3d,
3D Character Design,
character,
Character Design,
clothing,
creases,
face,
folds,
high poly,
modelling,
sculpt,
self portrait,
stylised,
WIP,
WIP Image,
work in progress,
wrinkles,
Zbrush
02/07/2011
3D Character in Progress
I have been struggling to find much motivation recently, I think I burned myself out towards the end of my University course, and the lack of success in finding a job hasn't really helped much!
I recently invested in a completely new computer, so I have been eager to test its capability, but with no real project being worked on I've not really taken advantage yet.
I have made several attempts to start adding to my portfolio but have been finding it hard to return to a piece after the initial session. I think this is down to a lack of interest in the things I have been creating, so I am trying to focus on learning new technical skills and improve on my modelling ability and overall speed.
Previously, realism has been always been major focus of my work, but today I started work on a 3d character with a more stylised appearance. So far this has been an exercise in learning to use Zspheres to create the basis of a model and sculpting folds and creases in clothing. The intention of this character is to be a stylised representation of myself, but I have made it so the base of the character could be reused for future characters.
At this point I am happy with the base and fairly happy with the t-shirt and jeans. The head and shoes are yet to be done and possible accessories still to be added.
Obviously this is still a work in progress but I look forward to seeing it complete.
Hopefully I will continue work on this over the next few days but if nothing else, I've opened Zbrush, picked up my wacom and done some 3D work, which is a start at least!
I recently invested in a completely new computer, so I have been eager to test its capability, but with no real project being worked on I've not really taken advantage yet.
I have made several attempts to start adding to my portfolio but have been finding it hard to return to a piece after the initial session. I think this is down to a lack of interest in the things I have been creating, so I am trying to focus on learning new technical skills and improve on my modelling ability and overall speed.
Previously, realism has been always been major focus of my work, but today I started work on a 3d character with a more stylised appearance. So far this has been an exercise in learning to use Zspheres to create the basis of a model and sculpting folds and creases in clothing. The intention of this character is to be a stylised representation of myself, but I have made it so the base of the character could be reused for future characters.
At this point I am happy with the base and fairly happy with the t-shirt and jeans. The head and shoes are yet to be done and possible accessories still to be added.
Obviously this is still a work in progress but I look forward to seeing it complete.
Hopefully I will continue work on this over the next few days but if nothing else, I've opened Zbrush, picked up my wacom and done some 3D work, which is a start at least!
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