02/07/2011

3D Character in Progress

I have been struggling to find much motivation recently, I think I burned myself out towards the end of my University course, and the lack of success in finding a job hasn't really helped much!

I recently invested in a completely new computer, so I have been eager to test its capability, but with no real project being worked on I've not really taken advantage yet.
I have made several attempts to start adding to my portfolio but have been finding it hard to return to a piece after the initial session. I think this is down to a lack of interest in the things I have been creating, so I am trying to focus on learning new technical skills and improve on my modelling ability and overall speed.


Previously, realism has been always been major focus of my work, but today I started work on a 3d character with a more stylised appearance. So far this has been an exercise in learning to use Zspheres to create the basis of a model and sculpting folds and creases in clothing. The intention of this character is to be a stylised representation of myself, but I have made it so the base of the character could be reused for future characters.


At this point I am happy with the base and fairly happy with the t-shirt and jeans. The head and shoes are yet to be done and possible accessories still to be added.



Obviously this is still a work in progress but I look forward to seeing it complete.
Hopefully I will continue work on this over the next few days but if nothing else, I've opened Zbrush, picked up my wacom and done some 3D work, which is a start at least!